Studio: Limbic Entertainment
Target: Playstation 4 + Xbox One + Windows + Linux + Mac
Engine/Middleware: Unreal Engine 4 & Wwise
Langage: C++ & HLSL
The following list is non-exhaustive but representative.
- Technical Direction
- Created a multi-platform environment for the team and improved the engine as well as the game for all the targets during the whole development.
- Maintained the engine and the game for all the platforms during the whole development.
- Budgeted Technology: Visuals | Performance and Optimization.
- Investigated the best of Unreal then changed and improved it in many ways to support technically a challenging city builder project for many platforms.
- Implemented various custom rendering techniques which required Unreal rendering pipeline to be changed and improved. Involved a lot of console profiling.
- Handled PS4 TRCs and Xbox’s XRs technical implementation.
- Implemented asset management (Initial Loading Strategy + Chunks for Consoles)