Welcome on this website that acts both as a Portfolio and a CV (a PDF version is available if you prefer).
With it, you could check all the projects I worked on, my professional experience or simply contact me.
Or if you are interested in a narrated version of my career, you could read below a brief overview of my history and my beliefs within the game industry.
“A passion for Videogames”
I don’t need to explain why I love games so much, it’s probably the same as many. However, I realized early in my life that playing them and programming them can be equally fun. The magic on stage appealed to me as much as the trick.
Therefore, I decided to make a career of programming games. To do so, I performed studies at an Institute of Technology (in software engineering), then at a University to obtain National Licence (in software engineering). I finished my education successfully by obtaining a Masters Degree in Video Games at ENJMIN (The Graduate School of Games and Interactive Medias, France).
Every projects I contribute to, I do my best to extend my knowledge so that allows me to reduce the link between the machine, game designers and players. This is the lesson I learned from participating in multiple Game Jams. From my internships, contributing to Just Dance games at Ubisoft, to the recent release of Tropico 6, I widely developed my skill set.
Highly motivated in crafting innovative games, as a programmer, I spend my spare time on learning and creating various technologies (Gameplay, Architecture, Engine, AI, Network, Automation etc…) => Games are in constant evolution, which is why I feel the need to constantly improve myself. But I still consider that the most important factor in a project is making the best out of a team. To achieve that, I do not hesitate to understand and improve the overall project workflow: I advocate communication and collaboration. This mindset helped a lot in Heroes VII and Tropico 6 as I was someone to technically rely on, from management to juniors.