It is the second school year project at ENJMIN, created over 6 months.
The scope of the project, defined by the school, is to create a pre-production proptotype (concept to FPP with a vertical slice). It must be a project that is presentable to investors.
Website: DevBlog [FR]
We made a great PDF to explain the game concept: Beyond – Game Concept Flyer.pdf (3 pages).
Engine / Middleware:
- Unity 3
- C++ and C++/CLR for WwiseUnity (a binding of Wwise C++ API to Unity C# environment made for this project) and UnitInput (XInput C# binding)
Best Art Direction (Playsoft Stage One Contest) at Paris Game Week 2011.
Full Gameplay video
A new version of Beyond was at some point in Study:
With a work in progress on creating a new robust and efficient SoftBody 2D Physics Engine into Unity: